Date: Monday, November 9, 7:00–9:00 pm
Location: Timken Lecture Hall, San Francisco Campus
Free and open to the public
Reception to follow (Nave Alcove)
Do it yourself. Do it with others. Design the interaction of atoms and bits. Prototype and iterate. Share your findings, online as well as at tech shops and maker fairs. Scale up by navigating global supply chains.
Digital design and fabrication have combined with ubiquitous computing and globalization to change the ways we make things. Among the results are interactive objects and environments, new tools and products, and maker culture, a technological extension of the Arts and Crafts movement.
Join four innovators from architecture, design, and business for a panel discussion on the future of making who will present their ideas, then engage with the audience in a discussion moderated by CCA faculty.
Then, following the panel discussion, continue the conversation at a reception in the Nave Alcove.
Carl Bass is president and chief executive officer of Autodesk, a leading firm in 3D design, engineering, and entertainment software. Since joining the company in 1993, he has held several executive positions and has served on a number of corporate, institutional, and academic boards.
Bass is also a maker and spends his spare time building things -- from chairs and tables to boats and an electric go-kart.
Liam Casey is founder and chief executive officer of PCH International, which develops custom manufacturing solutions that help inventors and companies take products from ideas to end users. Since starting PCH in 1996 to help computer companies source components, Casey has grown the company to nearly 3,000 employees and over $1 billion in revenue, with operational headquarters in Shenzhen, San Francisco, and his native Cork, Ireland.
Madeline Gannon is a researcher, designer, and educator at Carnegie Mellon University’s School of Architecture, where she is a doctoral candidate in computational design. She leads MADLAB.CC, a a design collective pursuing computational approaches to architecture, craft, and interaction.
Heather Roberge is principal designer and founder of Murmur: Architecture and Environments, a company that investigates the spatial, structural, and atmospheric potential of digital technologies for the theory and practice of building.
She is also an associate professor in the Department of Architecture and Urban Design at UCLA, where she teaches graduate courses in design and technology and directs the undergraduate program in Architectural Studies.
Jason Kelly Johnson (moderator) is an Associate Professor at CCA and a founding partner of Future Cities Lab, an experimental design and research office that has produced award-winning projects exploring the intersections of design with advanced fabrication technologies, robotics, responsive building systems, and public space.
Wendy Ju (moderator) is an associate professor at CCA and executive director of Interaction Design Research at Stanford University's Center for Design Research. She works with physical interaction design and ubiquitous computing to create novel human-machine interactions.
Generous support for CCA public programs in San Francisco has been provided by Grants for the Arts / San Francisco Hotel Tax Fund.
The 2015-16 Architecture Division Lecture Series is funded by Kimberly and Simon Blattner; International Interior Design Association (IIDA); Pfau Long Architecture; Skidmore, Owings & Merrill LLP; Jensen Architects; John Marx / Form 4; Perkins+Will; SmithGroupJJR; Blasen Landscape Architecture; Harley Ellis Devereaux; Jim Jennings Architecture; Leddy Maytum Stacy Architects; Stanley Saitowitz | Natoma Architects Inc.; ARCH Drafting Supply; Andrea Cochran Landscape Architecture; Boor Bridges Architecture; Cary Bernstein Architect; TANNERHECHT Architecture; and Tucker and Marks, Inc.