This course focuses on the use of procedural techniques in the physical and digital generation of art, design, and architecture. Students will explore the development of scripted actions in the works of several minimalist, conceptual, and computational artists since the 1950s. Central to this investigation will be the inexact relationship between code and its implementation as a site for creative opportunity. Students will learn to write parametric definitions describing a set of actions and then perform these actions using robotic motion control and a variety of custom tools for drawing, painting, and fabrication. The class will be using Grasshopper and the Kuka robotic arm. Core Faculty: Andrew Kudless